Soccer Wall

Streetball / Art

Downtown L.A. 

West 8th Place / Figueroa  

Soccer Ball

Cones to block street

Chalk for target area on wall if necessary 

Players - 1 to desired 

Option to utilize no parking sign to simulate player, street markings for boundaries / kicking zones., and curb for a variety of deflection angles. 

 

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Arial View

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Skkeeckk : Disc playing game played on a basketball court

Skkeeckk

The #1 disc throwing game played on a basketball court

 

The Rules of Skkeeckk (First Edition)

Skkeeckk is played with a minimum of four players and a maximum of 8 total players; four on a side. The object of the game is for the thrower to skip the disc into one of the marked zones without the opposing team catching the disc before it hits the ground. The defensive side, or the catching side, must stay within the catching zone they have chosen to occupy. No more than two players can share a catching zone. By catching the disc while still in the catching zone, the defensive team stops the thrower from earning points for their turn. Each throwing turn will last ten throws or three catches by the defense, which ever happens first. The game is over once each player has taken their turn as the thrower. Teams take turns at being the throwing side. Throws must cross the halfway line before skipping or that counts as a catch for the defensive side. Throwers may utilize a roll, but the roll must cross the halfway line inside of the lines of the court. The catchers must pick up the roll before it comes to a complete stop. Rolls that are not picked up are worth one point regardless of the zones it rolls through. The number of points awarded to the thrower is dependent upon which zone the disc first skips in. The basketball hoop, backboard, and pole are all hazards. If the thrower's disc touches this hazard at all, then that player's turn and points from that turn are forfeited. If the disc hits the hazard and is caught by a defensive player, then the game is over resulting in a victory by the defensive team. This action is called a "Razzle Dazzle". The side with the most points after each player has had a turn wins the match. 

Court markings

  • Throwing zones may go back as far as desired. 
  • Catching Zones may go outwards from the court as far as desired. We recommend at least 6 feet if possible. 
  • The other dimensions of the zones must follow the markings of the court. For instance, zones E,F,G, and H always reach from the top of the key to the base line of the court. 
  • Markings should be made with street chalk or tape. 

Equipment

  • Skkeeckk should always be played with a freestyle disc.

This is the first  edition of "Skkeeckk" so please give us feedback to help the development of the game.  

Set Piece Executive Square

THIS IS AN ART PIECE AND NOT INTENDED FOR ACTUAL GAME PLAY. 

PLAYING AT THIS ADDRESS WOULD BE TRESPASSING AND IS NOT RECOMMENDED BY GREGORY REGAN

The grass in  this wonderful triangle shape is perfect, the shade makes it a great area for a hot day and the buildings give a feeling of a stadium. The game is designed for set piece practice for 2 - 5 players all playing for the same side.  Foam ball could be utilized for play and would be gentle on the Giant Birds of Paradise in the square planters and would be window safe. The Marriott La Jolla shares the courtyard with this game area. 

Satellite View of Game Area

Satellite View of Game Area

First person view from where the Free Kick taker would be. 

 

The Last Tumbleweed

Tumbleweeds and robots have become the focal point of my latest series again, along with botanical drawings of medicinal plants and herbs, as the third major component to the series. The new paintings highlight the Juxtaposition between the science of nature (represented by Botanical drawings) and the recent developments in robotics. The Tumbleweed aspect to the paintings once again is used as a symbol for a deserted city , ghost town or one might say collapse of culture and society. 

My latest inspiration in botanical drawings of medicinal plants, symbolize information that has been passed down from generation to generation and from one culture to another. The simplicity that all the answers could be right there in nature and the ancient knowledge of how to use and embrace it, is fascinating to me. The flip side of that is the creation of robots and machines to fix all of our problems, and to possibly do everything for us. The balance between technology and nature.

This is the multi layered theme for my latest pieces and I hope to explore new ideas during the process of painting, to build on and create new stories.  

This is a nice article by Moray Mair about my previous series "Tumbleweeds, Robots, and Shopping Carts", on Mutant Space.